There is an empty spot in
the background drawing because I couldn’t decide if I wanted a second gateway
door or a simple wall.
The color palette and lighting scheme from
the movie Prometheus were very inspiring.
While researching the work of the design team from Prometheus and
eventually the Ender’s Game film, I wanted to try and use the same visual look
for my illustration only a bit more saturated.
After the base color was
filled in I had to make a little quick model of the background. No fancy 3D modeling, just a good old
cardboard cut out and a clip lamp on the floor.
I felt more confident painting the background once I had a basic idea of
how the light source from a nebula would shine through the space station
windows.
close up of final background |
And again with a bit of that
chromatic aberration gimmick that’s all the rage right now among concept
artists. It's a pretty neat way to add quick depth of field to a digital painting without the permanent effects of blur filters.
thanks for sharing man! As I've said, I love the cover, but very cool to see all the work you put into it. And see...Prometheus has it's good points right!? right ?
ReplyDeleteHey, Eric,
ReplyDeleteConvincing lighting! See you out sketching with the Rats sometime soon.
James G
Thank James! See ya soon.
Delete